PROCEDURAL MODELING FOR RAPID-PROTOTYPING OF MULTIPLE BUILDING PHASES
PROCEDURAL MODELING FOR RAPID-PROTOTYPING OF MULTIPLE BUILDING PHASES
Blog Article
RomeLab is a multidisciplinary working group at UCLA that uses the city of Rome as a laboratory for the exploration of research approaches and dissemination practices centered on the intersection of space and time in antiquity.In this paper we present a multiplatform workflow for the rapid-prototyping of historical cityscapes through the use of geographic information systems, procedural modeling, and interactive game development.Our workflow begins by aggregating archaeological data biscoff spread woolworths in a GIS database.
Next, 3D building models are generated from the ArcMap shapefiles in Esri CityEngine using procedural modeling techniques.A GIS-based terrain model is also adjusted in CityEngine to fit the building elevations.Finally, the terrain and city models are combined in Unity, a game engine which we used to produce web-based interactive environments jurassic park dr pepper which are linked to the GIS data using keyhole markup language (KML).
The goal of our workflow is to demonstrate that knowledge generated within a first-person virtual world experience can inform the evaluation of data derived from textual and archaeological sources, and vice versa.